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GC09 Mafia II interview07:10

GC09 Mafia II interview

The video depicts Vito carrying a baseball bat from 1:32 onwards.

Mafia 2 demo - melee weapons01:04

Mafia 2 demo - melee weapons

Evidence of these weapons in the original version of the game.
808:00

8

If you stop this video exactly at 2:19 you will see that Vito was able to buy a bludgeon (the melee weapon can be seen on the original HUD as well)


Podcast and transcript
http://www.mafia2game.com/community/us/podcast_3.php

DENBY GRACE:


So, the gameplay stuff that you saw in the trailer is a good example of the kind of classic gameplay that you can expect from this Mafia title. It's car driving, shooting, melee weapons, and all these things, and we're going to go into all these things in a lot more depth in future podcasts and future articles, so I don't want to give away too much, but in answer to your question, Elizabeth: Yes, this is the kind of gameplay that we will be expecting to play in Mafia II.

Mafia II - Melee Weapons01:33

Mafia II - Melee Weapons

On Melee Weapons works a team from MafiaScene. Here is one of their videos of progress:

[1]



Question: Melee weapons in the game?

2k answer: They will not be in the final game. We were focusing on awesome gun play.

Source: 2k forum


In Episode 3 of 2K's Mafia II Podcasts, posted May 4, 2009, 2K Producer Denby Grace responded to a question about whether the action montage in the Holiday trailer was indicative of gameplay:

...the gameplay stuff that you saw in the trailer is really, really sort of a good example of some of the, I don't know, the classic gameplay that you can expect from this sort of mafia title. It's like, of course, car driving, there's shooting, there's melee weapons, and all these sort of things...

Later in 2009, a Mafia II development video from GDS 2009 (November 6-7) surfaced on YouTube, showing a truly incredible melee combat system that's nothing like the final melee combat system in the game. Vito uses melee weapons, headbutts, and a variety of kicking, kneeing and holding moves. Enemies are seen using blocking, hold-breaking, pushing and evasive moves.

On August 1, 2010, when asked about the melee weapons shown in the video, Jack Scalici, 2K Director of Creative Production, replied:

They were never in the game. That video must have been showing a test bed for a work-in-progress melee weapon combat system. I have no idea where it came from or how it got onto the net. The general rule to follow is that if you haven't seen it in any of the official trailers or gameplay videos, it's not in the game.

Please erase any and all videos you have seen from your memory.

Shooting is the game's core combat mechanic, and that's what all the work went into. If you want to fight without shooting, you can use your fists.

Contrary to what Jack said, it's clear that a lot of work went into this melee system. Moves are shown in progressive sets, being strung into combos, and the animations are very fluid. It's a real shame that they didn't finish developing this very rich melee combat system.

(Game Developers Session, or GDS, is an annual conference on game development in Central Europe. It was first held in 2003, and includes participants from the Czech Republic, the Slovak Republic, Germany, Poland and Hungary.)





In the Mafia II demo, in the SDS package pc\sds\tables\tables.sds, there's a file called meleeweapons.XML. Within this file is a list of melee weapons and associated values, as well as a list of different AI types and the melee weapons they can use.

There are two items listed in Czech. "Prazdne ruce" means "Empty hand" and "Pendrek" means "Nightstick".

CloseCombatWeapon
Weapon Name Prazdne ruce
WeaponID 1
DamageMultiplier 1
Weapon Name Knife
WeaponID 22
DamageMultiplier 3.5
CounterAttackDamageMultiplier 1
MinSkill 30
MinAttackLevel 50
MinBlockLevel 0
Weapon Name Knuckleduster
WeaponID 23
DamageMultiplier 1.5
CounterAttackDamageMultiplier 1
MinSkill 0
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Wrench
WeaponID 24
DamageMultiplier 2
CounterAttackDamageMultiplier 2
MinSkill 10
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Pipe
WeaponID 25
DamageMultiplier 2.2
MinSkill 10
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Chopper
WeaponID 26
DamageMultiplier 3
CounterAttackDamageMultiplier 3
MinSkill 15
MinAttackLevel 70
MinBlockLevel 0
Weapon Name Crowbar
WeaponID 27
DamageMultiplier 1.9
MinSkill 10
MinAttackLevel 40
MinBlockLevel 0
Weapon Name Pendrek
WeaponID 28
DamageMultiplier 2
CounterAttackDamageMultiplier 2
MinSkill 0
MinAttackLevel 0
MinBlockLevel 0
Weapon Name Bottle
WeaponID 29
DamageMultiplier 1.3
Breaks true
BrokenWeaponName BrokenBottle
MinSkill 20
MinAttackLevel 40
MinBlockLevel 0
Weapon Name BrokenBottle
WeaponID 29
DamageMultiplier 1.7
MinSkill 20
MinAttackLevel 40
MinBlockLevel 0
Weapon Name Torch
WeaponID 30
DamageMultiplier 1.7
MinSkill 10
MinAttackLevel 50
MinBlockLevel 0
Weapon Name Baseball bat
WeaponID 32
DamageMultiplier 2.2
CounterAttackDamageMultiplier 2.2
MinSkill 0
MinAttackLevel 30
MinBlockLevel 0
Weapon Name Cue
WeaponID 33
DamageMultiplier 1.4
Breaks true
BrokenWeaponName BrokenCue
MinSkill 30
MinAttackLevel 20
MinBlockLevel 0
Weapon Name BrokenCue
WeaponID 33
DamageMultiplier 1.3
MinSkill 30
MinAttackLevel 20
MinBlockLevel 0
Weapon Name Shovel
WeaponID 34
DamageMultiplier 1.6
MinSkill 20
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Snow shovel
WeaponID 35
DamageMultiplier 1.5
MinSkill 20
MinAttackLevel 10
MinBlockLevel 0
Weapon Name Broom
WeaponID 37
DamageMultiplier 1.4
MinSkill 30
MinAttackLevel 50
MinBlockLevel 0
PriorityList
Type CIVILIAN
UsesWeapons false
PriorityList
Type FRIEND
UsesWeapons true
Item Knife
Item Chopper
Item Bottle
Item Knuckleduster
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type ENEMY
UsesWeapons true
Item Knife
Item Chopper
Item Bottle
Item Knuckleduster
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type GUARD
UsesWeapons true
Item Pendrek
Item Torch
PriorityList
Type POLICE
UsesWeapons true
Item Pendrek
Item Torch
PriorityList
Type DETECTIVE
UsesWeapons true
Item Knuckleduster
Item Pendrek
Item Torch
PriorityList
Type CLEMENTE
UsesWeapons false
PriorityList
Type FALCONE
UsesWeapons false
PriorityList
Type BOMBERS
UsesWeapons true
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Bottle
Item Knife
Item Chopper
Item Knuckleduster
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type BIKERS
UsesWeapons true
Item Baseball bat
Item Cue
Item Wrench
Item Pipe
Item Crowbar
Item Bottle
Item Knife
Item Chopper
Item Knuckleduster
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type IRISH
UsesWeapons true
Item Bottle
Item Knife
Item Baseball bat
Item Cue
Item Knuckleduster
Item Wrench
Item Pipe
Item Crowbar
Item Chopper
Item Shovel
Item Snow shovel
Item Broom
PriorityList
Type CHINESE
UsesWeapons true
Item Chopper
Item Knife
Item Cue
Item Broom
Item Knuckleduster
Item Baseball bat
Item Wrench
Item Pipe
Item Crowbar
Item Shovel
Item Snow shovel
PriorityList
Type SCRIPTED
UsesWeapons false
PriorityList
Type VINCI
UsesWeapons false
PriorityList
Type FMV
UsesWeapons false
PriorityList
Type SELLER
UsesWeapons false

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